Trial of Blades
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This is a list of regular skills -- those available to all classes.
| Skill |
Cost |
Effect |
| Bounty Hunter |
1 |
Upon winning a battle, the user gains 50 gold for every 10 experience points gained during the fight, rounded up. This is calculated after Paragon and Blossom. |
| Buffer |
1 |
Upon being hit, the user has a ((Def + Res)/2)% chance of halving damage taken. |
| Counter |
1 |
Upon being hit, the user has a (Spd)% chance of dealing half the damage taken to the opponent. |
| Fearful Presence |
1 |
All Brave weapons used by the opponent have their Brave effects negated, and all weapons used by the opponent have their crit set to 0. |
| Focus |
1 |
Upon attacking, the user may choose to increase its damage by 1/5 its crit, and set its crit to 0. This is calculated before enemy Defense is factored in. This effect lasts until the user's next turn. |
| Gamble |
1 |
Upon attacking, the user may choose to double its crit and halve its hit. This is calculated after all other factors. This effect lasts until the user's next turn. |
| Loose Muscles |
1 |
The user's AS is increased by 1, and its hit is decreased by 5. |
| Miracle |
1 |
Upon being hit by an attack that would kill the user, the user has a (Luck/2)% chance of negating the blow and setting its HP to 1. This effect may only activate once per battle. |
| Murderous Intent |
1 |
Upon attacking, the user may choose to increase its hit and crit by 10, and decrease its avoid by 20. This effect lasts until the user's next turn. |
| Sure Strike |
1 |
Upon attacking, the user may choose to increase its hit by its crit, and set its crit to 0. This is calculated after enemy Luck is factored in. This effect lasts until the user's next turn. |
| Adept |
2 |
Upon attacking, the user has a (Skl)% chance to attack again directly after its attack finishes. This effect may not activate on attacks granted by Adept. |
| Alluring Presence |
2 |
If the opponent can attack at a range where the user can counterattack, they must. |
| Belly Flop |
2 |
On each of the user's turns, it has a (Spd/2)% chance to do (HP/4) damage to the opponent. |
| Blossom |
2 |
Upon finishing a battle, the user's total earned experience is multiplied by 2/3. Upon leveling up, the user's stats are increased based on an RN from 1 to 90. |
| Fatalize |
2 |
Upon attacking, the user may choose to halve its damage. If the user crits, its damage is quadrupled for that crit. This effect lasts until the user's next turn. |
| Feint |
2 |
Upon attacking, the user may choose to decrease its hit by 10. If the user then misses, it may make another attack. This effect may not activate on attacks granted by Feint. This effect lasts until the user's next turn. |
| Paragon |
2 |
Upon finishing a battle, the user's total earned experience is doubled. |
| Practice |
2 |
Upon finishing a battle, the user gains 2 weapon experience instead of 1. |
| Prayer |
2 |
While the user's HP is at 50% or less, its avoid is increased by 15. |
| Provoke |
2 |
The user's hit is increased by 10. |
| Renewal |
2 |
On each of the user's turns, it regains 10% of its max HP. |
| Shade |
2 |
The user's avoid is increased by 10. |
| Stun |
2 |
Upon hitting, the user has a % chance to negate the opponent's next attack in the current combat round equal to the damage stat being used to attack. |
| Tense Muscles |
2 |
The user's crit is increased by ten. Upon critting, the user's next attack does half damage. |
| Vantage |
2 |
The user always attacks first in combat rounds. If two users fight, this effect is negated. |
| Determination |
3 |
While the user is at weapon triangle disadvantage, its crit is increased by 20. |
| Resolve |
3 |
While the user's HP is at 25% or less, its Str and Skl are increased by 50%. |
| Revenge |
3 |
Upon counterattacking, the user's damage is multiplied by 1.5. This effect lasts for one attack. |
| Wrath |
3 |
While the user's HP is at 50% or less, its crit is increased by 20. |
| Nihil |
All |
Negates all regular and restricted enemy skills except Bounty Hunter, Blossom, Hidden Potential, Paragon and Practice. |
This is a list of restricted skills -- those available to only some classes.
| Skill |
Cost |
Classes |
Effect |
| Hidden Potential |
1 |
Non-hybrid classes. |
If the user is a physical unit, its Mag cap is increased by 5. If the user is a magical unit, its Str cap is increased by 5. |
| Astral Edge |
2 |
Physical classes. |
Upon attacking, the user has a % chance to increase Str by Mag equal to the higher of Str and Mag. This effect lasts for one attack. |
| Guiding Hand |
2 |
Physical classes. |
The user's hit is increased by Mag, and its crit is increased by (Mag/2). |
| Enchant |
2 |
Physical classes. |
While the user is using a magic weapon, the user's Mag is increased by (Str/2). |
| Astral Barrier |
3 |
Non-physical classes. |
Upon being hit by a physical weapon, the user has a (Res)% chance of switching Def and Res. This effect lasts for one attack. |
| Imbue |
3 |
Physical classes. |
On each of the user's turns, it regains (Mag/2) HP. |
This is a list of class skills. Units of a class always have all class skills tied to that class.
| Skill |
Classes |
Effect |
| Aerial |
Seraph Knights |
The user's avoid is increased by 20. |
| Aether |
Vanguards |
Upon attacking, the user has a (Str/2)% chance to halve the opponent's Def. This effect lasts for one attack. Upon attacking, the user has a (Luck/2)% chance to regain HP equal to the damage dealt. |
| Arcane Strike |
Mage Knights |
Upon attacking, the user has a ((Mag+Str)/2)% chance to increase its weapon's Mt by the Mt of a Str-based weapon in the user's inventory of its choice if the user is using a Mag-based weapon, or a Mag-based weapon of its choice if it is using a Str-based weapon. |
| Astra |
Trueblades |
Upon hitting, the user has a (Skl)% chance to attack again four times directly after its attack finishes. These attacks may not crit, do half damage, and skills may not activate on them. |
| Colossus |
Reavers |
The user's damage is increased by (Str + weapon weight - opponent's Str - opponent's weapon weight). If this increase is <0, it is negated. |
| Crit Bonus +15 |
Swordmasters, Snipers, Halberdiers, Barbarians and Disciples |
The user's crit is increased by 15. |
| Crit Bonus +25 |
Trueblades, Marksmen, Sentinels, Berserkers and Specialists |
The user's crit is increased by 25. |
| Curse |
Warlocks |
Upon hitting, the user has a (Mag)% chance to reduce the opponent's hit by 50. This effect lasts for one attack. |
| Deadeye |
Marksmen |
On each of the user's turns, it may choose to not attack that turn. If it does, on the user's next turn, its hit is set to 100 and its crit is increased by 30. This effect lasts for one attack. |
| Divine Justice |
Vindicators |
On each of the user's turns, it has a % chance to deal ((Mag+Str)/2) damage to the opponent equal to the higher of its damage stats. |
| Dragon Breath |
Dragonlords |
Upon attacking, the opponent takes (Mag/2) damage. |
| Flare |
Archsages |
Upon attacking, the user has a (Mag)% chance to halve the opponent's Res. This effect lasts for one attack. |
| Frenzy |
Berserker |
Upon attacking, the user may choose to attack again twice directly after its attack finishes. Skills may not activate on these attacks. The user's hit is reduced by 15. This effect lasts for three attacks. This effect may only activate once per battle. The user's avoid is reduced by 30. This effect lasts until the user's next turn. |
| Impale |
Sentinels |
Upon being hit first in a combat round, if the user can counterattack, the user deals 5 damage to the opponent. If the opponent is mounted, it takes 10 damage instead of 5. |
| Lethality |
Assassins |
Upon hitting, the user has a (Skl/2)% chance to kill the opponent instantly. |
| Luna |
Marshalls |
Upon hitting, the user has a (Str)% chance to halve the opponent's Def. This effect lasts for one attack. |
| Prophesize |
Light Priests |
Upon attacking, the user has a (Mag)% chance to automatically hit. |
| Pulse Spell |
Specialists |
Upon attacking, the user has a (Mag)% chance to double its weapon's Mt. This effect lasts for one attack. |
| Radiant Aura |
Templars |
If the user is using a Mag-based weapon, its Def and Res are increased by (Str/4). If the user is using a Str-based weapon, its Def and Res are increased by (Mag/4). |
| Sol |
Crusaders |
Upon attacking, the user has a (Luck)% chance to regain HP equal to the damage dealt. |
| Steal |
Thieves, Cutthroats, Assassins |
On each of the user's turns, the user may choose to try to steal one of the opponent's unequipped items of the user's choice. If it does, the user's hit is decreased by 25. This effect lasts until the user's next turn. It has a (Spd * Skl/100)% chance to steal the item; if the item is a weapon, the % chance decreases by (Str - Wt). If this decrease is <0, it is negated. |
| Twilight |
Arcanists |
While the user is at weapon triangle advantage, its hit increases by 30 instead of 15, and its damage increases by 2 instead of 1. |
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